Fortunately, timing isn’t a big issue with most of the puzzles, and they’re thought out well enough that you stop caring once you get a feel for the game’s rhythm.Ĭombat is more problematic. Conrad doesn’t feel quite as nimble as the Prince, and you can blame sluggish controls for that. Also like PoP, combat is infrequent at its heart, Flashback is a puzzle-driven platformer. Just swap the Prince’s sword with Conrad’s infinite ammo space pistol. The 2.5D side scrolling play feels like a cyberpunk take on Prince of Persia. It’s clear as well that much thought went into the design of each space. VectorCell’s beautiful cyberpunk universe lives up to the promises of the 1992 original.
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